
Scuttle Up
You are a crab. Your goal is to climb. This game is hard.
A punishing climb up a mysterious island. Multiple paths, things to throw, and hats to find on the way up.
Get it on SteamMoonside Studios games are made by people, for people who love to play.

You are a crab. Your goal is to climb. This game is hard.
A punishing climb up a mysterious island. Multiple paths, things to throw, and hats to find on the way up.
Get it on Steam
You're a Husk, cursed with invincibility. To beat the endless hordes, you have to make yourself vulnerable.
Play on itch.ioA 1:1 recreation of Halo's Lockout, built to study how a classic arena controls sightlines and flow.
See the portfolioA multiplayer project built on the Game Animation Sample. It's being made in the open, on stream.
Follow along on TwitchThe RPG built into the stream. Create a character with channel points, level up just by hanging out, and team up with chat to take on whatever crashes the stream next.
Moonside Studios is a one-person studio run by level designer Clawstorm. I build in Unreal Engine 5 and UEFN, and most of my time goes into the parts of a game you're not supposed to notice: where the light falls, which ledge looks climbable, how a room points you forward without a single arrow.
The first game, Scuttle Up, went from idea to Steam in a year and landed Positive reviews. Everwound came together in nine days for a game jam. Right now I'm building a multiplayer project on GASP, and a lot of the work happens live on Twitch.