Independent game studio

Games built with
purpose and passion.

Moonside Studios games are made by people, for people who love to play.

Out now

Games

Scuttle Up
Physics platformer · Steam

Scuttle Up

You are a crab. Your goal is to climb. This game is hard.

A punishing climb up a mysterious island. Multiple paths, things to throw, and hats to find on the way up.

Positive reviews on Steam

Get it on Steam
Played live on Twitch

Moonbound

The RPG built into the stream. Create a character with channel points, level up just by hanging out, and team up with chat to take on whatever crashes the stream next.

BossesThey crash the stream mid-game. Type !attack to fight and !heal to keep each other standing.
RaidsThe big ones get their own battle scene. Vote for one with LFG: Raid.
LootEveryday stuff, some of it oddly powerful. The rarest drops come from raids.
The studio

About Moonside

Moonside Studios is a one-person studio run by level designer Clawstorm. I build in Unreal Engine 5 and UEFN, and most of my time goes into the parts of a game you're not supposed to notice: where the light falls, which ledge looks climbable, how a room points you forward without a single arrow.

The first game, Scuttle Up, went from idea to Steam in a year and landed Positive reviews. Everwound came together in nine days for a game jam. Right now I'm building a multiplayer project on GASP, and a lot of the work happens live on Twitch.

What we work in

Focus
Level design, spatial communication, environment design, lighting, player guidance
Engines
Unreal Engine 5, UEFN, plus Unity and Godot for blockouts
Tools
Blueprints, GAS and GASP, Lyra, PCG, EOS, Steamworks
Genres
Platformers, roguelites, horror, shooters, multiplayer